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    Lead Character Artist - Kuala Lumpur, Malaysia - Streamline Studios

    Streamline Studios
    Streamline Studios Kuala Lumpur, Malaysia

    Found in: Foundit MY A2 - 16 hours ago

    Default job background
    Full time
    Description

    As a Lead Character Artist, you will report to the Art or Creative Director and you will be responsible for managing and coordinating art-related project plans whilst mentoring teams of artists to help them grow from good to great.

    Duties and Responsibilities

    • Work with the Creative Director, Producer, and/or Art Director to establish and maintain the visual look of a project.
    • Develop integrated project plans, implementation schedules and overseeing the assigning and tracking of art assets.
    • Communicate regularly with Creative Director, Producer, and/or Art Director regarding project milestones and initiatives in making sure to obtain executive guidance and approval when needed.
    • Creating briefs and documents for asset creation and training.
    • Prepare and plan for content submission packages for client ensuring that content is present, organized and quality checked so that they are ready to review all of this on time.
    • Interact with Artist on Client/Partner side to ensure expectations are met and understood
    • Diagnose and understand Client/Partner technology and processes and train artists in using it if required.
    • Identify and recommend areas of growth for each artist to the Art Director.
    • Participate in defining tools and art production pipelines whilst understand the advantages and limitations of technology and thus develop strategies to maximize performance.
    • Assist in HR related processes such as monitoring staff well-being and identifying potential risks.

    Requirements

    • Full proficiency in software packages and tools of the games industry listed below
    • 3ds Max/Maya
    • Substance Painter
    • Zbrush
    • Photoshop
    • PBR workflow
    • Surface knowledge on the following software and tools
    • Blender
    • Intermediate to high proficiency in the following tools:
    • Unreal Engine Character Setup
    • Unreal Engine Rendering (Lighting, Rendering)
    • Highly proficient in at least one of the following disciplines and intermediate in the rest.
    • Human Anatomy
    • Creature Anatomy
    • Hard Surface Modeling
    • Cloth Sculpting or Simulation
    • Passion for game development.
    • Proficiency in Game Engine technologies such as Unreal with asset integration.
    • Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.
    • Exceptional knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (function, form, shape, proportions, color, etc.)
    • Keen eye for light, shade, color and detail in creating texture maps of different material types.

    Beneficial skills

    • Experience in scripting languages are a plus.
    • Ability to guide and train Juniors
    • Experience using Substance Designer
    • Skill in one or more related disciplines—concepting, animation, visual effects, or technical art

    Benefits

    • Flexible Hours
    • Paid Time Off
    • Health Insurance
    • Career Development
    • Relocation Assistance
    • Games Night

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